Never Alone (PC/PS4/X1)

vendredi 1 août 2014

I missed this somehow from E3. Seems like a great idea for a 2D platformer.




Quote:








A few years ago, an Alaskan indigenous community found themselves with money to invest. Like any investment, the money would ideally multiply itself many times over. The Cook Inlet Tribal Council thought about funding funeral homes and getting into real estate. Instead, they decided to pour their money into a video game.



The game's main character is a young Iñupiaq girl named Nuna who's trying to rescue her homeland from an endless blizzard. She meets a mystical arctic fox that helsp her and their bond isn't just cute. It also reflects the importance of interdependency, one of the core Alaskan Native values that O'Neill says the community wants to transmit through Never Alone. "We have stories that have kept us alive [as a community] for 10,000 years," O'Neill said. One such story casts the Northern Lights as the glowing spirits of children who died in the cold. In the folktale, those lost spirits want to snatch up the heads of still-living kids and use them to play with, like soccer balls. To prevent that, kids need to make sure that their hoods are pulled tight on their heads. The purpose of the story is to drive home the importance of bundling up, by invoking the fearsome power of the arctic cold.










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